![]() ![]() It's not optimal but without discussing the game with its developers, it's impossible to know if the more detailed story mode could hit 60fps at 720p. As a result, the story mode now runs with a less stable, but overall higher level of performance, averaging around 45fps now. When playing the game's story mode, the original 1080p output is retained but the frame-rate cap is removed. The loss in clarity is certainly evident but again, the extra fluidity pays dividends here. The compromises continue in portable mode, where the older code's native 720p dips down to 960x540 instead. That's a large drop in clarity, but in our opinion, the smoother gameplay more than makes up for it. When docked, Super Bomberman R drops from a native 1080p in its original form to 720p with the new patch in place. So how did the team manage to push a 30fps Unity game up to 60fps on the Switch? Simple - the compromise shifted from frame-rate to resolution. Our video analysis of Super Bomberman R puts the latest patch to the test. Between the more responsive controls and faster frame-rate, it simply feels better to play. We updated our copy to version 1.3, jumped into a battle and quickly discovered that the game has indeed been updated to run at 60 frames per second. Despite this and other issues (such as input lag) the game was a success and Konami decided to continue supporting it post-release.īy default, Bomberman R's launch code operated at a full 1080p at 30fps in docked mode while dropping to 720p at 30fps when in portable mode. With only a few exceptions, the Bomberman series has always offered 60fps gameplay and it doesn't feel quite right without the higher frame-rate. When the game launched alongside the Nintendo Switch in March, many of those same players were disappointed by the decision to target 30 frames per second. The patch notes merely suggest an increased the frame-rate but players quickly discovered that this was far more than a small bump to performance. Performance improvements are commonplace when it comes to game patches but how many can claim to double the frame-rate? With the release of Super Bomberman R version 1.3, that's precisely what seems to have happened.
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